Mediación de la diplomacia pública
Los videojuegos como espacio virtual para la resolución de conflictos
DOI:
https://doi.org/10.29105/gmjmx18.35-7Palabras clave:
videojuegos, juegos serios, diplomacia pública, poder suave, contacto imaginadoResumen
En la última década, los videojuegos como campo de estudio han ganado mayor relevancia, resultando en el reconocimiento de otros campos de estudio que los incluyen como extensión de su propia investigación, sumando nuevos retos y oportunidades a la forma en que se entienden esos campos. Si bien ha habido un aumento en la producción y estudio de videojuegos en disciplinas de estudios internacionales, como el desarrollo internacional y la salud global, se han realizado pocas investigaciones sobre sus posibilidades como herramientas de diplomacia pública. Empleando métodos cualitativos, este análisis teórico explora el uso de los videojuegos para la resolución de conflictos como parte de una estrategia de diplomacia pública. A partir de la teoría de contacto intergrupal imaginado se argumenta que los videojuegos fungen como catalizadores para la creación de un tercer espacio virtual en el que relaciones intergrupales pueden fomentar la disminución de prejuicios negativos y el incremento de empatía, elementos necesarios para programas de diplomacia pública.
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GMJ México, publicación semestral, editada por el Departamento de Psicología y Comunicación de Texas A&M International University, Laredo, Texas, Estados Unidos; y la Facultad de Ciencias de la Comunicación de la Universidad Autónoma de Nuevo León, México. Editores responsables: Dr. José Carlos Lozano y Dr. Francisco Javier Martínez Garza. Datos de contactos: jose.lozano@tamiu.edu, tel. (956) 326-3117 y francisco.martinezgz@uanl.edu.mx, teléfono (81) 83294000, Ext. 7710 y 7711. Reserva de derechos al uso exclusivo número 04 – 2017- 080814012900- 203, expedido por la Dirección de Reservas de Derechos del Instituto Nacional del Derecho de Autor. ISSN: 2007-2031. El editor no necesariamente comparte el contenido de los artículos, ya que son responsabilidad exclusiva de los autores. Se prohíbe la reproducción total o parcial del contenido, ilustraciones y textos publicados en este número sin la previa autorización que por escrito emita el editor.