Mediation of public diplomacy

Video games as virtual spaces for conflict resolution

Authors

DOI:

https://doi.org/10.29105/gmjmx18.35-7

Keywords:

video games, serious games, public diplomacy, soft power, imagined contact

Abstract

In the last decade, video games as a field of study have gained more relevance, resulting in the recognition by other fields of study that now include them as an extension of their own research, adding new challenges and opportunities to the way these fields are understood. While there has been an increase in the production and study of video games in international studies disciplines, such as international development and global health, little research has been done on their potential as tools for public diplomacy. Through qualitative methods, this theoretical analysis explores the use of video games for conflict resolution as part of a public diplomacy strategy. Based on the imagined intergroup contact theory, it is argued that video games act as catalysts for the creation of a virtual third space where intergroup relation can promote the reduction of negative prejudices and the increase of empathy, necessary elements for public diplomacy programs.

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Published

2022-01-27

How to Cite

Rodriguez Espinola, A. (2022). Mediation of public diplomacy: Video games as virtual spaces for conflict resolution. Global Media Journal México, 18(35), 132–150. https://doi.org/10.29105/gmjmx18.35-7